Inheritance diagram for I3DShFacetMeshPrimitive:

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| virtual void MCCOMAPI | SetBoundingBox (const TBBox3D &bbox)=0 |
| virtual MCCOMErr MCCOMAPI | SetNbrLOD (uint32 nbrLod)=0 |
| virtual MCCOMErr MCCOMAPI | SetFacetMesh (uint32 index, real lod, FacetMesh *mesh)=0 |
| virtual MCCOMErr MCCOMAPI | SetUVSpaceCount (int32 nbrUV)=0 |
| virtual MCCOMErr MCCOMAPI | SetUVSpace (int32 index, const UVSpaceInfo &uvSpaceInfo)=0 |
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Sets the bounding of the mesh.
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Sets the facet mesh for a given level of detail. Note that the primitive keeps a reference to the facetmesh so you should not modify it once you have called this function.
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Sets the number of levels of details that the primitive contains.
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Sets the definition of a given shading domaine (UV space).
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Sets the number of shading domaines (UV spaces).
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1.4.5